You either have the non-movable item familiar and can still use the item, or you have a normal familiar made from an item but lose all item stats and abilities. Such as extra HP that a familiar doesn't normally have, hardness that a familiar doesn't normally have, a free movable magical item area effect (independent ability and movement ability), free shield repair, shield repair by using creature healing. Otherwise we will end up with all sorts of strange edge cases and exploits. It gets the movement speed, but it also gets only the HP of a familiar, no hardness, and no other magical abilities of the item that it came from. If you instead choose a movement ability for the day (flying for example), then you replace all of the statistics. So if you don't select a movement ability for your item familiar, it uses item statistics for movement, HP, hardness, and any magical abilities of the item. That sounds lame though so that's why I'd suggest taking the best.īaba Yaga wrote: coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that dayĪs being a complete replacement of all statistics. As to strict RAW, it'd have all familiar and no object stats, meaning that a silver weapon wouldn't even harm a werewolf more than a normal weapon. As I said above, object hp or familiar, whichever one is higher IMO. The "using the statistics of a normal familiar for that day" is referring back to the "must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed" which is why it says "for that day" as it's talking about gaining speed with a temporary ability.īut if I use the stats from a item, and get extra HP with a familiar abilitie like Tough ( +2 hp per level ) that would increase? Actually, I read it as specifically taking about speed only. The tradition of spotty editing in secondary books continues. I doubt this was intended, but I cannot glean intent from what we have. The "using the statistics of a normal familiar for that day" is referring back to the "must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed" which is why it says "for that day" as it's talking about gaining speed with a temporary ability. The tradition of spotty editing in secondary books continues.Īctually, I read it as specifically taking about speed only. So RAW, it either acts like an item or uses the normal familiar statistics depending on abilities. The Dancing Hut appears as a rustic hut on two huge, fifteen-foot-tall chicken legs. "The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day."Ī precise reading of this makes it seem that the item familiar does not use statistics of a familiar unless you select a speed familiar ability, meaning the answer changes depending on familiar abilities. The Dancing Hut of Baba Yaga is a major artifact belonging to the mythic witch Baba Yaga, granting her immense ability to travel within the Material Plane and into the Great Beyond.
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